#ifndef	__SHAPE_H__
#define	__SHAPE_H__

#include "BasicType/BasicType.h"
#include "SceneModel/Entity/IBoundEntity.h"

namespace GCRE {
	namespace SceneModel {
		class CShape;
		typedef SmartPointer<CShape> ShapePtr;

		class CShape : public IBoundEntity {
			DECLARE_DYNCREATE( CShape )

			public:
			protected:
			private:
		};
	}
}


#endif	//	__SHAPE_H__